IPod and the death of creativity
Ok, this title is purposefully over-the-top, but bear with me. I held
out on buying an IPod for years. I was ridiculed by friends, perhaps
more because of the fact that I still don't have cable even though I
write about Second Life. Part of the reason for my IPod less-ness was
philosophical; part that I don't like to listen to music while
walking, still have vinyl records and was too cheap. I finally gave in
and bought the IPod, but my conscience kept bothering me, and I
continue to have major issues with the IPod, and also with TiVo and
some other gadgets that most people think are the second coming.
Why? Because they defy the possibilities inherent in new technologies,
and actually make computers more like toasters - something good at a
certain function, but not good at experimental, user-generated
upgrade. I think this also has serious implications for the net, for
our society and most of all for creativity. I think filmmakers should
care about it, but to most people it is counterintuitive to give these
products any negativity, so I'm sure this view won't be popular.
While in Sonoma for a conference, I read a great article called
"Saving the Internet," by Jonathan Zittrain in the Harvard Business
Review on the subject, and it got me thinking about this some more.
(Note - HBR isn't very generative, so you may have to sign in, but the
article is free). Zittrain argues that what makes the internet
interesting, innovative and creative is its generativity. As he
describes it:
The expediently selected, almost accidentally generative properties of
the Internet--its technical openness, ease of access and mastery, and
adaptability--have combined, especially when coupled with those of the
PC, to produce an unsurpassed environment for innovative experiment.
In other words, the ability for anyone to make new applications, to
build new systems, to adapt old models into new models - to create, to
innovate - is precisely what has been important about the PC and the
web. These technologies are created to "generate" new ideas and new
platforms. Yes, it may be easier for someone to develop a computer
that only lets you do certain things - like find music, buy it and
play it - but this is much less interesting than a computer that one
could adapt to also do other things, or do these same things better.
Zittrain goes on to show that the same things that make generative
computing work so well are precisely the same things that allow for
mischief, such as hacking and piracy. As he describes it:
Those same properties, however, also make the Internet hospitable to
various forms of wickedness: hacking, porn, spam, fraud, theft,
predation, and attacks on the network itself. As these undesirable
phenomena proliferate, business, government, and many users find
common cause for locking down Internet and PC architecture in the
interests of security and order.
So, because someone could create a malicious hack that would cripple
the IPod, or because of piracy concerns, Apple says "we're taking away
these properties which could confuse you or be harmful." I'm not
exaggerating. Like everyone else, I can't wait for the IPhone, but
Steve Jobs has already been quoted saying that the IPhone will not be
an open platform, similar to the IPod because people don't need or
want this. Who is he to day, and why does this matter? Think about how
cellphones are today - As Zittrain puts it, "Most mobile phones are
similarly constrained: They are smart, and many can access the
Internet, but the access is channeled through browsers provided and
controlled by the phone-service vendor." Cellphones are usually locked
so that you can't use them on networks other than your provider (a big
problem for travelers), not open to reprogramming - not generative.
Imagine what great things could be made for the IPod or the IPhone if
they were more open - like Firefox, for example, or like other open
platforms.
The IPhone will not be a generative device. Why? One, so that they can
control the experience - they don't want you to download music from
outside their system where someone else makes money, but they also
don't want you to download a program that could harm your phone. Most
consumers don't want this either, and we want a cool phone, so we
accept this trade off pretty readily. In doing so, however, we
perpetuate the move towards making our generative computers more like
appliances - less innovative and less room for actual creativity.
Zittrain isn't saying anything new - lots of tech people talk about
this, and Larry Lessig has covered similar ground quite well in
discussions about the difference between the Read/Write and Read Only
paradigms. He too aligns the IPod with this problem. To Lessig, the
Read/Write paradigm is quite similar to generative computing -
technology that you can use to both read and write - to be a passive
consumer or an active creator - whatever floats your boat. Read Only
technology - the IPod - just lets you consume, not create. Read-Write
encourages creativity, innovation and, he argues - actually encourages
more economic growth, due to this constant innovation. In essence, by
embracing read-only, less generative models, we are killing the goose
that laid the golden egg - and early in this technology's development.
Both authors are getting at this for different reasons, but both note
the possible effects on creativity. This is what I'd like to explore
further in my next post, as I think it merits more thought. Other
technologies started as more "Read/Write" and became more "Read Only"
over time - cinema, radio, television all moved from systems for which
people could easily create content to ones in which most people just
received content. The creative possibilities for filmmakers -and the
distribution possibilities - will become less as we move away from
generative computing to the internet and the computer as an appliance.
I'm not saying to throw away your IPod, but I do think that as
creative types, filmmakers should pay attention to this change and
push for more open models.
Posted by BNewmanSBoard at 12:39 PM
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